
So I figured all that I needed was a utility that converted terrain into an STL, and happily, there exists one in Terrain2STL. But I recently learned how to use Slicer for Fusion 360, a (sadly no longer supported as of August 2020, but still available at that link) plugin for Fusion 360 (free to educators and students) that slices up STL files into pieces that you can stack together and make a 3D model. but the complexity had always put me off. I've always liked maps like these and there are some great tutorials out there. Here's a super easy way of making a 3D topographical map of anywhere in the world: you could literally be laser-cutting a map within 10 minutes of reading this instructable. Please check out my tutorial for an alternative approach.



NOTE: Some of the software used in this instructable is no longer available.
